A freelance writer on Game Rant with three years of experience writing academic essays and fantasy stories, including the Encyclopaedia Marix and Fear of the Dead. The former is an encyclopaedia ...
Some games reward player curiosity, encouraging exploration for immersive experiences. Linear games like "The Long Dark" focus on survival, requiring thoughtful exploration for success. Games like ...
The vast majority of games reward players for being a good guy or staying on the right side of the law. Some people say "Nice guys finish last," but it almost never applies to the video game world.
50% of mobile players have now received a reward with real monetary value from a smartphone game. Meanwhile, 72% of that group say real-world rewards are now "important" when it comes to them ...
Anthony is a writer who's worked in the games industry for four years. He's a competitive gamer with a soft spot for retro titles. Anthony enjoys speedrunning a few titles, but Simpson's Hit & Run is ...