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I have a bunch of hard-coded global 3D arrays of floats. I can loop through an individual 3D array just fine, but I also want to loop through all the 3D arrays. So, I thought of creating a ...
One of the fundamental issues in driver design is deciding how to map to the peripheral registers. Over the years there have been many different methods that have been used such as setting up ...
I'm trying to make a point in my C++/data structures class about two-dimensional arrays being an array of one-dimensional arrays, so I thought I'd be clever and whip up the following quickie sample ...